Call of Duty Franchise

Ranked Play

Role

UI Artist, Graphic Artist, Branding

Year

2021-present

Contribution

UI Art, Branding, Call of Duty Vanguard Ranked Play, Modern Warfare II Ranked Play, Warzone 2.0 Ranked Play

Summary

Logo creation, branding, ui art, and menu key art for Call of Duty Ranked Play in Vanguard, MWII, and Warzone 2.0 with a small team of collaborators. During my time working on this mode I have become the UI Art and branding point person for Call of Duty Ranked Play











Call of Duty: Motion Design

Role

UI Artist, Motion Designer, Graphic Artist

Year

2020-current

Contribution

Key art, motion graphics, and UI art for 6 seasonal events in Black Ops Cold War, and Warzone.

Summary

I pitched and created title sequences and key art to introduce the seasonal events in the main event menus.











Call of Duty: Black Ops Cold War

Role

UI Artist, Motion Designer, Graphic Artist

Year

2020-21

Contribution

Shipped multiplayer and supported live ops for 6 seasons.

Summary

The UI Art style was already established when I jojined the team, so I worked within the style, and expanded it where needed. I worked on menus related to operators, scorestreaks, accessories, and more. As well as create icons, shoot in game photography, visual effects, and motion designs. For seasonal events I pitched and helped establish a new standard for narrative driven seasonal event title sequences and UI. All work is property of Activision Publishing, Inc.













Call of Duty MWII / Warzone 2.0 UI Art

Role

UI Artist, Graphic Artist

Year

2022-23

Contribution

Senior UI Artist for:, Social Profile Menus, Install Manager, Ranked Play

Summary

Adopting the existing UI Art style for the title, I learned a new engine and pipeline and was the sole ui artist implementing ui art for these features. Helping to ship the title. All work is property of Activision Publishing, Inc.

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