Call of Duty Franchise
Ranked Play
Role
UI Artist, Graphic Artist, Branding
Year
2021-present
Contribution
UI Art, Branding, Call of Duty Vanguard Ranked Play, Modern Warfare II Ranked Play, Warzone 2.0 Ranked Play
Summary
Logo creation, branding, ui art, and menu key art for Call of Duty Ranked Play in Vanguard, MWII, and Warzone 2.0 with a small team of collaborators. During my time working on this mode I have become the UI Art and branding point person for Call of Duty Ranked Play
Call of Duty: Motion Design
Role
UI Artist, Motion Designer, Graphic Artist
Year
2020-current
Contribution
Key art, motion graphics, and UI art for 6 seasonal events in Black Ops Cold War, and Warzone.
Summary
I pitched and created title sequences and key art to introduce the seasonal events in the main event menus.
Call of Duty: Black Ops Cold War
Role
UI Artist, Motion Designer, Graphic Artist
Year
2020-21
Contribution
Shipped multiplayer and supported live ops for 6 seasons.
Summary
The UI Art style was already established when I jojined the team, so I worked within the style, and expanded it where needed. I worked on menus related to operators, scorestreaks, accessories, and more. As well as create icons, shoot in game photography, visual effects, and motion designs. For seasonal events I pitched and helped establish a new standard for narrative driven seasonal event title sequences and UI. All work is property of Activision Publishing, Inc.
Call of Duty MWII / Warzone 2.0 UI Art
Role
UI Artist, Graphic Artist
Year
2022-23
Contribution
Senior UI Artist for:, Social Profile Menus, Install Manager, Ranked Play
Summary
Adopting the existing UI Art style for the title, I learned a new engine and pipeline and was the sole ui artist implementing ui art for these features. Helping to ship the title. All work is property of Activision Publishing, Inc.